Document Type

Article

Publication Date

8-2009

Publication Title

Simulation and Gaming

Volume

40

Issue

4

First Page

464

Last Page

487

DOI

10.1177/1046878108327585

Keywords

business simulation games, debriefing, game adoption, gaming history, gaming technology, gaming usage, hand-scored games, mainframe games, PC games

Abstract

This article examines developments in business simulation gaming during the past 40 years. Covered in this article are a brief history of business games, the changing technology employed in the development and use of business games, changes in why business games are adopted and used, changes in how business games are administered, and the current state of business gaming. Readers interested in developments in other areas of simulation gaming (urban planning, social studies, ecology, economics, geography, health, etc.) are encouraged to look at other articles appearing during the 40th anniversary year of Simulation & Gaming and at the many fine articles that appeared in the silver anniversary issue of Simulation & Gaming (December 1995).

Comments

This article was first published in Simulation & Gaming copyright SAGE journals and is available here:

http://dx.doi.org/10.1177/1046878108327585

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Business Commons

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