Major Papers


LGBTQ+, Queer, Video Games, Indie, Mainstream, Renaissance


Queer content in video games has existed since the 1970s, but as time and technology have progressed, so too have the potential for queer content in video games. During the mid-2010’s, a sudden increase in the number of games with queer content began, lasting between the years 2013 and 2017. This research project examines this period in great detail to determine the cause of this drastic increase. Through examining queer games literature, two queer games databases, and two select titles from this period, I determine that independent, or “indie” developers, have a substantial impact on the increase of queer games content during this time. I conduct a numerical count of two queer games databases to determine the number of both independent and mainstream games released in these years, as well as a qualitative content analysis on a mainstream title, Fallout 4, and an indie title, Curtain, to determine how each sector incorporates queer content in their games.

Primary Advisor

Jyotika Virdi

Program Reader

Michael Stasko

Degree Name

Master of Arts


Communication, Media and Film

Document Type

Major Research Paper

Convocation Year