Date of Award
2016
Publication Type
Master Thesis
Degree Name
M.Sc.
Department
Computer Science
Keywords
Augmented Reality, Search Space Representation
Supervisor
Scott Goodwin
Supervisor
Boubakeur Boufama
Rights
info:eu-repo/semantics/openAccess
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Abstract
Augmented Reality (AR) systems allow users to experience reality with extra data. These systems can be used in various applications such as real-time informatics and games. An important requirement for many games is the ability to find a path from one point to another with minimum cost. In recent years, pathfinding algorithms have evolved tremendously, and researchers have created numerous variations and techniques that have improved game experience. AR games can be played in an immersive way using the real world as a game world, however, the information perceived by these systems do not provide suitable search spaces (and search graphs) for pathfinding algorithms. This thesis proposes a novel method which generates a search space representation from the perceived information from an AR system, specifically Microsoft’s Kinect. The generated search space can provide a basis to apply existing knowledge of pathfinding to augmented reality.
Recommended Citation
Patel, Ronak Shaileshkumar, "Search Space Representation of Near Field 3D Scenes using Microsoft Kinect" (2016). Electronic Theses and Dissertations. 5785.
https://scholar.uwindsor.ca/etd/5785