Date of Award
1-1-2019
Publication Type
Master Thesis
Degree Name
M.A.
Department
English Language, Literature, and Creative Writing
Keywords
game narratives, games, game studies, videogames, video game studies
Supervisor
Karl Jirgens
Rights
info:eu-repo/semantics/embargoedAccess
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Abstract
New Game Plus: A Study of Video Game Narratives is a scholarly thesis that examines three dominant narrative forms in video games, namely, linear, branching, and rhizomatic. These narrative forms help contextualize this study’s consideration of the history of video games which reveals the increasing sophistication of the medium as a form of storytelling. This thesis examines two different video games in each of the three categories and traces how more recent video games tend to use player interactivity to explore and reflect players’ morality. Common threads in the examined video games include moral dilemmas, socio-political issues, remediations of earlier narrative forms, game mechanics, and the effects of player agency on video game narratives.
Recommended Citation
Hajbabaee, Arash, "New Game Plus: A Study of Video Game Narratives" (2019). Electronic Theses and Dissertations. 8166.
https://scholar.uwindsor.ca/etd/8166